News

Get in the Game

August 21st, 2009

Tremendous opportunities are opening up in video games.

By Heidi Schooler

The interactive-gaming industry has rapidly grown into one of the biggest forms of entertainment today. As the public continues to crave new video-game titles with more-original ideas, voiceover actors will be expected to be on their game to meet the continual expansion. I recently had the chance to ask Todd Resnick, casting executive of Resnick Interactive Development and founder and CEO of Gamecues Corp., about this important voiceover field.

Resnick has cast more than 100 video-game titles and directed in excess of 1,000 voice artists for interactive-gaming projects. Presently casting and directing six projects, he says actors should have already studied advanced acting and taken voiceover classes before auditioning. He certainly knows what he’s looking for in an actor: “Being versatile as a voice actor is huge. Creativity, coachability, an actor’s ability to stay in character, and a reader who is patient with dialogue—these would be my most sought-after talents in an actor.”

And what’s the best way to acquire versatility? “I’m a huge fan of practicing voices,” he says, “printing out old sides or script and creating characters that are practiced daily. It builds a repertoire of voices that an actor can go to while auditioning. It also makes the voices sound comfortable, relaxed, and less like they’re reading.” He continues, “Talents such as different languages, accents, attitudes, ages, and a thorough understanding of theater and gaming should pretty much make you stand out like a sore thumb. I happen to like all that—and humor, unvarnished humor. It keeps the sessions moving.”

According to Resnick, voice actors must believe the video-game world of their characters and be able to communicate that clearly at an audition. But because interactive-gaming projects are mostly action-oriented, they can feel more dynamic than other voiceover mediums, and actors are tempted to rush the audition process. “Be calm,” says Resnick. “Your natural tendency is to read really fast. A patient read can allow the character to emerge and not sound forced. Take your time to get the part correct. Some of the professionals trying to hire you need to clearly hear their copy read. Try and nail the copy. Don’t improv unless asked to. We don’t want to hear your best Darth Vader or Yoda for fun. Be yourself during this process.” Is there a time for the actor to be original? “I will allow the artist to create something in line with the needs of the character descriptions. Occasionally, I will allow the actor to create something new on the fly…which I will shape.”

What do you do if no one gives you specifics about the material? “Cold reads are a part of the business that you have to be ready for,” says Resnick. “The practice ritual I spoke of will aid you in this time, when it’s up to you to win a listener over. Practice, practice, practice. Your new repertoire of voices should save the day. However, be calm, be cool. This will also make the part look effortless to play. This is gold.”

His advice on demo reels is to keep your entries short and sweet. “Each demo has about three to five seconds to win over my listening,” Resnick warns. “Wow the listener in the beginning, and then dial it back to likable. You have to catch my attention in the start, or I’ll tune out. I want to end on liking you. No more than 30 seconds total.” He prefers to hear a range of styles: “For the interactive space, I’m a huge fan of the character acting. Maybe some Orcs or far-out characters, but try and cover the whole gamut. Narration is big; maybe even work the accents to show us range.”

Beginners should take the time to become educated in how the interactive-gaming industry works, says Resnick. “Most deals go to agents, firms, and guys like me,” he notes. “An agent is the way to get you the exposure to talent buyers and jobs that matter. Craigslist has some gigs that might afford you some nonunion deals to start building relationships. Jobs don’t just fall from the sky. Tough competitors out there. Very tough.”

Nevertheless, Resnick sees an exceptionally bright future in video games for actors. “The gaming industry will thwart the film industry,” he predicts. “Be prepared for the next generation of online gaming to be so amazing that it literally distracts consumers away from the television and out of the theaters. The connectivity and playability of today’s games will not be challenged anytime soon by another form of entertainment. I wonder if Audrey Hepburn thought moving pictures would be it.”

Source: http://www.backstage.com/bso/advice-voiceover/get-in-the-game-1004005639.story

Game World: The Ultimate Game Voice Over Event

June 4th, 2009

On June 20th, 2009, Famed Casting Executive and Resnick Interactive Chief Todd Resnick will be teaching the ins and outs of voice over acting in the world of video games along side veteran recording artist Pat Fraley and David Fries, casting director for Electronic Arts. Together they will guide students through quality demo production, networking in the video game industry and how to deliver performances necessary for the unique demands of gaming.

For more information please visit:
http://patfraley.com/Events/GW09/GW09.html

Total voice-over production to begin on Yoga Wii

April 15th, 2009

DreamCatcher Games Announces YOGA for Wii
Have fun, stay healthy and get fit using Yoga for Wii™.

DreamCatcher Games and JoWooD Productions, leading publishers of interactive entertainment software worldwide, are pleased to announce that Yoga for Wii™ is under development and set to be released October 2009. Fans of yoga and those interested in improving their overall fitness and well-being will be able to practice Yoga from the comfort of their own home.

Utilizing the Wii Balance Board™ and following step-by-step instructions from a variety of in game Yoga Gurus, players will be guided through a variety of popular Yoga exercises. Players will be able to monitor their progress with a dynamic tracking system and set up a schedule to follow. The yoga guru, acting as your own personal trainer, will make suggestions to you based on your progress and computations taken from the Balance Board. The Wii Remote™ and Balance Board will be used for many poses to determine the player’s balance and any movements or shifts in weight by the player will be detected and recorded once the pose is complete.

Yoga for Wii has three play modes – Story Mode where players start the game as a beginner and finish as a yoga guru; Training Mode where players have the opportunity to learn new poses to add to their routines; and Routine Mode, a set of consecutive yoga poses either user-created or pre-created routines. There are mini-games to test the player’s knowledge of yoga and predetermined routines created to help alleviate common ailments. Yoga for Wii is beneficial to anyone wanting to try Yoga and discover its unique way of providing strength, flexibility and endurance training while at the same time creating a powerful connection between mind and body.

The expected ESRB rating is E for Everyone.

The Crowned Heads of Casting

April 3rd, 2009

On April 18th, Resnick Interactive founder Todd Resnick will be bringing his experience of voice over casting and directing in the video game world to the “Crowned Heads of Casting” clinic hosted by veteran voice over performer and director Pat Fraley.

Throughout the course of the all-day event, participants will be shown what casting directors look for, learn what roles they have the best chance of being casted for and how to successfully audition for those roles. More detailed information can be found on the event website located at http://patfraley.com/Events/CrownedHeads/CH.html

Voice Over Pre-Production to begin on “Arcania – A Gothic Tale” for JoWooD Interactive

March 6th, 2009

The latest episode in the open-ended role-playing game series will also be coming to consoles.

Arcania picks up 10 years after the events of Gothic 3. The Nameless Hero from the original games has vanquished the orcs from the land and ascended to the throne. But as the king, our former hero has become consumed with power and is no longer held in favor by much of the population, including the Witches of Fate that started him on his noble journey in the first place. Betrayed, the witches find a new Nameless Hero, most likely a humble fisherman, and charge him with righting the wrongs of the new king. Of course, this being a Gothic game, you can do pretty much whatever you want, be it join the king, overthrow him, convince him to change his evil ways, or set up shop as a mercenary and mind your own business.